Ghost In The Shell (2017)

We collaborated with the team at MPC Design to create and animate 3D assets and UI elements for the film’s hologlobe sequences. The work expanded on the visual language established in Mamoru Oshii’s 1995 classic, ensuring the new material felt grounded in the original while still pushing the aesthetic forward.

Here is some additional RnD of the Particle Effects and early stage Holo-Globe

Credits:

Director
Rupert Sanders

Studio
Paramount Pictures

Production VFX Supervisors
Guillaume Rocheron, John Dykstra

Creative Director
Ryan Jefferson Hays

VFX Supervisors
Greg McKneally, Marcus Dryden

VFX Producer
Russell Forde

VFX Production Coordinators
Stefano Salvini, Goutham Hampankatta

MPC Design Creative Director
Ryan Jefferson Hays

VFX Team
Steve Oakley, Pedrom Dadgostar, Hendrik Freuer, Mike Little, Ross McCabe, Thomas Carrick, Anthony Bloor, Flavia Minnone, Mattias Lullini, Michael Diprose, Marcel Ruegenberg, Florence Ciuccoli, Jacob T. Oommen, Elangovan Ganeshan, Earnest Victor, Alexander Kulikov, Alex Snookes, Alessandro Granella, Alessandro Granella, Sugumar S, Andreas Feix, Pratyush Paruchuri, Giles Hicks, Mohanakrishnan C, Denis Krez, Edward Taylor


Design Team
James Brocklebank, Kerim Camdzic, Andrea Braga, Matthew Campbell, Florian Thamer, David Bauer, Michael Drayton, Gordon Spurs

Music & Sound Design
ECHOLAB

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