Unity At The Sphere - Nocturnal/Tomorrowland

We partnered with Treatment Studios to create an immersive segment for Unity at the Las Vegas Sphere, produced in collaboration with super-rave festivals Insomniac and Tomorrowland.

The brief was to design an ultra-detailed, audio-reactive neon rave rainforest so we built a cast of luminous animals, birds, trees, shrubs, and vines to populate the environment, each one fully audio-reactive. The colour palette drew inspiration from black-light UV neon tones beloved by ravers worldwide.

To achieve granular control over the audio reactivity, we developed a custom Houdini pipeline that allowed us to precisely tune how every element responded to the music, resulting in a deeply synesthetic experience.

By using optimised geometry, COPs textures, and Redshift proxies, we created a highly efficient render pipeline capable of delivering the enormous resolution required by the venue.

Credits

Agency
Treatment Studio

Producer
Lizzie Pocock
Sam Brickman

Creative Director
Tim Booth

Next
Next

Islamic Arts Biennale